![]() Random: Wait, Is Ocarina Of Time 3D Old Now? Talking Point: What Will The 'Switch 2' Actually Be Called? Reminder: 103 Switch Games You Should Pick Up In Nintendo. ![]() It just so happens that many 2D games still use old school pixel art, which generally scales brilliantly, whereas most 3D games go for a more textured and rendered look.ĥ0 Best Nintendo Switch Games To Play Right Now (2024)īest Retro Throwback Nintendo Switch Games - Modern Games. It's when you're trying to do lots of complex patterns and blend into lots of different colours and stuff, especially with games that are trying to look all "realistic", that your game can start to look crap if you're running it a too low a resolution on too big a screen. ![]() It's about having that very obvious pixel art vs a more smooth rendered look. It's probably partly why Miyamoto was never that fond of DKC's visuals in the first place because he could tell even then that they probably weren't going to age particularly well going forward.ĢD isn't the real factor here. If you're game looks something like Donkey Kong Country on the SNES however, where it's not actually clean individual pixels but more of a blended and rendered type of look, then it absolutely matters what resolution you run the game at, what scaling you do and what size of screen you run it on imo because the larger your screen gets and the lower the resolution, the more that's just going to look blurry and sh*t. Filters for example often slightly ruin the look of these games. Games like the original Super Mario Bros or say Yoshi's Island will always look stunning as long as you're not scaling or blending the pixels in such a way that it actually conflicts with those type of simple, clean, pixel based graphics in the first place. As long as you're using actual clean pixels with solid colours, the engine isn't blending between colours and that if you're scaling the game you're ideally doing so by some factor of two, so the pixels don't get stretched or distorted from their natural state, then it makes no difference what resolution you're running a typical 2D pixel based game at.
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